Exhibition SS18: from POINT to PAPER
The reconstruction of prehistoric caves dates back to a long history of showcasing these
precious spatial artifacts to a wider public.
It not only brings in questions of design methodology
but also spatial architectural problems relating to notational systems, data representation, geometry, ornament, structure
and assembly logic.
Studio Lynn (Architekturentwurf 2) was exploring the idea of reproduction from within the
disciplinary concerns of architecture. Working with new technologies for assessing information (LIDAR scan), processing (high
density point clouds) and translating information (simulation tools – Karamba) the ideas was not to literally reproduce, but
through a series of constraints work with information at the intersection between digital and physical. And finally to spatialize
those investigations and turn them into physical form, using Augmented Reality in the context of construction.