documents/publications
|
monographs |
NEUROMATIC PLAY |
2023 |
Ludic Society Magazine |
2016 |
VOID BOOK |
2016 |
articles |
The Neuromatic Game Art lab: critical play |
2023 |
NFT/UID/UBIK im Metaverse: eine ludisch-künstlerische Erforschung. |
2022 |
Critical Art with Brain-computer Interfaces. |
2021 |
Expanded Game Art and Neurointerfaces as Means of Produsage. |
2021 |
LUDICS: THE ART OF PLAY AND SOCIETAL IMPACT. |
2021 |
Ludic Manifesto |
2007 |
Play Fetish |
2007 |
Post-Monarchy CoPlayers in Tokyo |
2007 |
RFID Tagging Games. A Plymouth for Pl/a/ymouth. Situated Play. |
2007 |
chapters |
Ludic neuro-performances: An approach towards playful experiments. |
2024 |
KOPFGELD AND OTHER EXPERIMENTS |
2023 |
Ludic Method Ouvroir. Experimenteller FLOW in Kunst und Wissenschaft |
2023 |
LUDICS: The Art of Play and Societal Impact. |
2021 |
general documents/publications |
CRE|AIID. A brain-alded artistic Image generation game. Chubu University CMSAI International Symposium 2023. (Conference Paper). (author). |
2023 |
FROG Conference Vienna. (Conference Paper). (author), Wien, Österreich. |
2023 |
Nubes Mental. Objeto de Juego.. (Exhibition Catalogue). (author). |
2022 |
KUNST UND KULTUR DER DIGITALEN SPIELE. (Conference Proceedings). (Author), Deutschland. |
2012 |
Light Image Imagination. (Artistic Book/Catalogue). (Author), Wien (Österreich). |
2012 |
Multiple Selves as Artist and Instructor. (Conference Proceedings). (Author), Paris (Frankreich). |
2012 |
2010 Fractal Midsummer night’s Dream, Opera Schloss Werdenberg, Switzerland.. (Artistic Book/Catalogue). (Author), Werdenberg (Schweiz). |
2011 |
2010 Fractal Midsummer night’s Dream, Opera Schloss Werdenberg, Switzerland.. (Artistic Book/Catalogue). (Author), Werdenberg (Schweiz). |
2011 |
research and projects
|
The Psycho-Ludic Approach. FWF/PEEK. Grant-DOI 10.55776/AR787 |
2023–2026 |
NEST |
2023–2024 |
SPIELEND SAMMELN |
2023–2024 |
Biological Interfaces, Ludic Cultures and Non-human Agencies. |
2022–2023 |
Neuromatic Game Art. FWF PEEK. AR 581 |
2020–2023 |
Games in Concert |
2016–2018 |
EU Forschungsprojekt TEF "Technology, Exchange and Flow" |
|
awards and grants
|
Medienkunstpreis der Stadt Wien 2020 |
2020 |
Leverhulme Post Doc research award, University of Plymouth, UK |
2011 |
EU-research project award, Humanities in the European Research Aerea (HERA) |
2010 |
exhibitions
|
AI Labyrinth |
2023–2024 |
KOPFGELD. LUDIC EIGENFACE CURRENCY CONVERTER GAME |
2023 |
Margarete Jahrmann & Talos Kedl |
2023 |
‚Artificial Intuition‘, METAVERSE des Digital Francisco Carolinum |
2023 |
Mindworm |
2022–2024 |
I want to see Happy Monkeys |
2020–2024 |
Neural Net Play – AI Emotion Play |
2020 |
AAA PROFILER— SUBLIMINAL GAME ART |
2019 |
Cybernaut Sail |
2013 |
Play& Prosume: Technology, Exchange and Flow |
2013 |
Play& Prosume: Technology, Exchange and Flow, März 2013, Kunsthalle Karlsplatz W |
2013 |
Ausstellung |
2012 |
Propaganda/ Pervasive Prosumer Play |
2012 |
PARALLEL VIENNA – KOPFGELD |
|
ToyGenosonic/ Enter Act / Kunstmuseum Aaros / Aarhus / Denmark |
|
[A]I MAZE. Das Spielerische AI Labyrinth. |
|
teaching projects & external teaching
|
teaching projects & external teaching |
AI Labyrinths, mean Eigenfaces, Ludic Currency, Zero Action und Aktivismus im künstlerischen Spiel |
2023 |
AI Playing Matters: Margarete Jahrmann |
2023 |
Digital government |
2023 |
Spiel gegen die Regeln |
2023 |
conferences & symposia
|
BIOLUDIC LAB LAUNCH. (Workshop). (organiser/management), Wien, Österreich. |
2024 |
Kunst – Spiel, Kunst – Werk, Spiel – Kunst (non-objectivistic work concepts in game art). (Workshop). (organiser/management), Sevilla, AN, Spain. |
2023 |
Symposium: Bridging Bodies, Technology, Theory, and AI for Civic Resistance. (Symposium). (organiser/management), Wien, Österreich. |
2023 |
conference contributions
|
New Ways Of Staging Part II/CIVA/ Belvedere21 |
2024 |
Creative Days Vienna |
2023 |
Experimental Game Cultures beyond Ludic Biedermeier! |
2023 |
Hybrid Ludic Assemblages |
2022 |
Was sind Experimental Game Cultures? |
2021 |
Exhibition Game Conceptions |
2013 |
Urban Art & Exhibition Games |
2013 |
Urban Games Ready-Played |
2013 |
games and Culture |
2013 |
2nd European Immersive Education Summit |
2012 |
Game Art - The work of Margarete Jahrmann as game artist. Keynote |
2012 |
NEXT LEVEL GameArt |
2012 |
PROJECT SCIENCE FASHION |
2012 |
Blitzplay. Urban Game/ Nintendo DS Modification |
2007 |
Evening of the Ludic Society. DEAF Festival Rotterdam |
2007 |
Mythos Pong. Pong Dress |
2007 |
Play in Public Space. Pong Dress |
2007 |
Sex and the Game Console |
2007 |
Social Hacking. Commissioned art work at Plymouth Art Centre. |
2007 |
design
|
AAA Thunder Play |
2021 |
functions & practice
|
memberships |
Assessment Committee Professor Media Design, University of Aalborg |
2013 |
Jury Mitglied Games Content Award Vienna, ZIT |
2013 |
Jury Mitglied für European Interactive TV Conference series, Como, Italy. |
2013 |
Jury BMUKK media arts award/ emerging arts award 2010 |
2009 |
general functions & practice |
Wir haben Herz |
2013 |
Play and Prosume. Vorträge, Screenings und Diskussionen zu aktuellen Strategien |
2012 |
festivals
|
GameZ Festival Zurich |
2013 |
performances
|
NEUROMATIC CHESS MADNESS |
2022 |
Pink Noise Brain Jam Session |
2021 |
ZERO ACTION IN THE SAVINGS BANK |
|
science to public
|
public appearances |
Sema Code Dress |
2009 |
sculptures
|
Nubes Mental. MIND CLOUDS - clearing in times of war & peace |
2023 |
CODE_ COAT |
2013 |
Exhibition Game |
2013 |